Fast Games
With only three checkers per side, games reach meaningful choices quickly without losing the feel of backgammon.
Fast strategy for iPhone
by Hugh Sconyers
A faster backgammon variant where each player starts with just three checkers, turning every roll into a sharp tactical race.
Arcade pace, classic board
With only three checkers per side, games reach meaningful choices quickly without losing the feel of backgammon.
Readable pieces, clear dice, and focused board states make every move easy to review at a glance.
The doubling cube keeps short games tense, with normal wins, gammons, and backgammons still mattering.
Plays smoothly from the first roll
A smart way to learn the game
Helps you spot every mistake
How to play
Hyper Backgammon keeps the familiar rhythm of backgammon but starts each player with only three checkers. That smaller setup makes every hit, point, bear-off, and cube decision arrive fast.
Each side begins with one checker on the opponent's 1-point, 2-point, and 3-point.
Roll, move, make points, hit single opposing checkers, re-enter from the bar, and bear off using standard backgammon movement.
You can double or redouble. Gammons and backgammons only score extra after a double has been offered and accepted.
Game preview
Real gameplay screens show the compact setup, quick turns, cube pressure, and end-of-game scoring.
Coming to iPhone